Since Destiny 2 was officially revealed, I’ve been beyond excited for it. Since the date of the beta was announced, I’ve had it stamped into my mental calendar.
I’ve never made a secret of my love for Destiny.
But in the last couple of weeks, there have been leaks of information that have me, for the first time, concerned about Destiny 2.
I’m all for progress and positive changes being made, but a few of the announcements have me puzzled. It would seem there are perhaps too many changes on deck. Some of them have me wondering who the changes are being made for and why.
It was announced there would no longer be differing “rolls” on weapons. Instead, there will be a static set of perks for each weapon.
On one hand, that almost makes sense to me. It can take forever to find a particular weapon you are seeking; when you get a bad roll on it, it’s insult to injury. But on the flip side, if I wanted a Devil’s Dawn and I finally got one, what further incentive would I have to do the Sepik’s Perfected strike again? I mean, sure I could do it simply to do it, but what would be the point? Also, some people like certain perks that others do not. What constitutes a god roll for one person might be a lesser weapon to another.
At the Destiny 2 reveal, it was announced that all Crucible modes going forward would be four vs. four. That might not be an issue for Crucible stars, but for someone like me who barely gets by, that adds a lot more pressure to do well. Still, the changes to how weapons will be classified made it seem possible that the Crucible would be a lot “friendlier” to play.
It was also shown there would be less agency with subclass builds. I won’t lie: I was disappointed with that news. I like being able to tweak my subclass for particular situations. I’m sure the streamlining is for newer players coming in, but what about those of us who have stuck by Destiny and loved it from the beginning?
Add to that the removal of the grimoire, and there is even more upheaval. I know many players scoffed at the system, but there is a large contingency of players who love the lore and loved the grimoire. I’m glad Bungie wanted to put more of the story in the game, but why not keep the grimoire in addition?
I wish they would.
But, overall, it was the announcement yesterday about locked loadouts for certain activities that gave me pause.
Destiny, to me, has always been about player agency. You choose your character. You choose your subclass. You choose your weapons with the perks you like. You choose your gear, your shader, your emblem. For me, Destiny has always been about the choice of how you’d like to approach a task. With each new announcement, it feels like Bungie is taking those choices away. What will we be left with when the options are stripped away? Something resembling Call of Duty? Certainly Activision enjoys the success of that franchise. But Destiny is a different beast entirely.
I have no doubt the gameplay will be as smooth as ever, and the visuals stunning. And, yes, the gameplay is a part of why I love the game. But if Bungie/Activision take so many of the choices away from the player, what type of experience will be left?
Honestly? I have no idea. I’m more interested than ever to play the beta to get a feel for the current state of the game. But I’m more concerned about the finished product than ever. I know I will play the final release, but if all these changes make it to the retail version, I’m not sure Destiny 2 will be the game I’ve been hoping it would be.
What do you think of these announcements? If you are already a Destiny player, are you excited for or wary of these announcements? If you are a newcomer to the series, do these changes appeal to you? If so, why? I’m curious to hear from both sides.
Also, what will you be playing this weekend?
I’m hoping to finally start (I know, I know) Wolfenstein: The New Order, and I might be playing some Dark Souls III with a brave friend who is willing to help me through it. I’m already nervous.
Cheers, friends. Please be safe out there.