As time marches on, I’ve found myself thinking of what’s coming down the pipeline from various developers. Some have been more up front than others, but here are three of my favorites who have been quiet for varying chunks of time.
I’ve been increasingly curious about what Sucker Punch is working on. Every few months or so I find myself not only lamenting the lack of a remastered version of the Infamous series (I feel like very few games convey a sense of power as well as the first and second Infamous games), but painfully interested in what they have been working on.
Infamous released in 2009, Infamous 2 in 2011, and Infamous: Second Son (and First Light) in 2014. Based on those releases, we should be getting close to some sort of announcement. Nearly three years out from the First Light DLC, I’d expect they are knee-deep in whatever their current project is. I would, of course, love more Infamous, but I’d rather the series went back to the style of the first two rather than the direction Second Son took. I found the first two games engaging to a fault, but Second Son to be missing something I couldn’t put my finger on. I’m not saying I want Cole to make a return, but I do miss the style and tone of the earlier games.
I shouldn’t have been surprised at the fun I had with Dying Light; I’d played and loved the Dead Island games despite their rampant bugs. Dying Light seemed to iron out many of those issues, and I spent significant time tooling around Harran. As with Dead Island, Dying Light was better with a friend, and I found myself wishing there was more to play.
I wasn’t disappointed with The Following DLC, but, due to various situations, I ended up playing it by myself. The juxtaposition of solo play vs. co-op was hard to ignore.
Dead Island released in 2011, Dead Island: Riptide in 2013, and Dying Light in 2015. The Following DLC came out in early 2016, but we are now a couple years out from the release of the main game. I can only assume Techland may be working on a sequel, but I’d love to hear confirmation sooner than later.
One of the most meditative developers out there, thatgamecompany is one of my favorite developers. Each game has been more moving than the last, and I’ve often wondered in the last few years what they were working on.
Late last year they released the following Tweet:
But that is the extent of the information released.
Flow was released in 2006, Flower in 2009, and Journey in 2012. We are now five years out from their last release, and I expect we will be hearing more from them come E3.
I can hope.
With that I ask: what developer are you hoping to hear more from? Are there any that have been strangely quiet in the past couple of years and have piqued your curiosity?
Also, what will you be playing this weekend? Please regale me with stories of your digital exploits. I am still maddeningly sick (I get to see my doctor early next week!), and haven’t been able to play anything in over a month. Your stories feed my brain.
Please feed my brain. It’s so hungry.