Dying Light released back in January of 2015, but it’s suddenly at the forefront of my thoughts due to its DLC, The Following, releasing next month.
When I initially heard about the DLC, I filed the information away (as I knew I’d want to play it), but when I heard a little more about it, it shot to the head of the pack for the early part of the new year.
Producer Tymon Smektala has talked about the mood shift for the DLC and has cited the X-Files and Twin Peaks as inspirations.
If I wasn’t on board before, I absolutely would be now.
For me, Dying Light was a bit of a sleeper hit. Of course, I felt the same way about both Dead Island as well as Dead Island: Riptide (all developed by Techland), so there you have it. I suppose I didn’t think much about Dying Light, as it seemed like Dead Island (with parkour) but when I started playing it, I was hooked. And it was all the better with a friend.
The Following introduces a new map, a new story, and new gameplay features such as a customizable crossbow and dune buggy. The newly released trailer brings all kinds of intrigue to the upcoming DLC.
As a fun side note, when Techland was developing the main game, they consulted David Belle (largely considered to be the “father” of parkour) for the parkour aspects of the game. He also played main character Antoine in the Cuisine and Cargo DLC released last year.
In the trailer, I was immediately reminded of how much I loved the score from the main game by Pawel Blaszczak.
The Following arrives on February 9th.
That sounds like a fun DLC.
I am so excited for it!
I agree with Colton. Side note! What constitutes a completed game for you? IF you haven’t already done so; would you compile a blog giving your thoughts on this subject? Thanks!
For most games, it’s getting to the credits. For games like Destiny, that’s tricky. I realized I never put The Taken King on my completed list last year, but I played through all of the content. So that gets tricky. But absolutely, I’d love to!