I’ve played nearly every Call of Duty from last and current gen, and I recently realized something, but I’ll get to that in a minute.
Earlier this year, I’d read an article on the upcoming Call of Duty: WWII. In it, Sledgehammer’s Bret Robbins (senior creative director) cited certain games as inspiration for this entry including Virginia, a game I adored. It piqued my interest right away, and Call of Duty: WWII shot up on my fall pre-order schedule.
In reading more coverage of the game, I realized the aforementioned something: with the exception of the All Ghillied Up mission in Modern Warfare, I couldn’t tell you the plot of a single Call of Duty campaign or mission.
Oh, I remember bits and pieces. I remember parts of certain missions. I remember someone named Soap MacTavish. I remember a questionable mission in an airport.
Strangely, the Call of Duty I think I liked best was Ghosts. My fondness probably comes from the absurd factor alone. I remember a gunfight in space. IN SPACE. Someone please explain to me how that would even work.
I remember a whole sequence where I was swimming through sharks and maybe underwater mines? I actually recall that being fairly tense, but at a certain point the absurdity of the whole thing was just wonderful. When a game has me asking myself, out loud no less, “What am I even doing?!” I am probably enjoying that game. Maybe not for the “right” reasons, but then, who cares about that so long as enjoyment was had?
I think the attitude I go into each new Call of Duty with is one of an open mind. I’ve never loved one of the campaigns (and really disliked Black Ops III, incidentally), but I’ve still enjoyed playing them. Call of Duty: WWII has me hopeful, though. With an inspiration like Virginia, that leaves all kinds of doors open. I’d love to see a bit more investment into the characters involved. I mean, sure, Call of Duty campaigns are usually one mission after another where you run and gun, but that’s also why All Ghillied Up stands out to me; I felt tense and like something was at stake. The location of the mission certainly helped, as it was one that has long intrigued me: Pripyat. Several locations in the mission were ones I recognized from actual footage I’ve seen of the area. Also, I’m far from the best stealth player out there (run in and wreak havoc is my preferred playstyle if the game allows for it), but All Ghillied Up was set up in such a way that you felt bad*ss when you pulled off what you were supposed to.
When a game makes you feel empowered, it can only be a good thing. At least, from my perspective.
Have you played many Call of Duty entries? If so, do any particular campaigns stand out to you? Which Call of Duty has been your favorite? Will you be trying out Call of Duty: WWII?
Please do tell! I’d love to know how others see and approach the series.
P.S. The title of this piece doesn’t really make sense with the content (other than the obvious reference to the mission), but it was too amusing not to use. So there you have it. :)