Every Tuesday, like clockwork, I check all the new games that have been released on the PS4. I keep up with an ongoing list of planned releases for the year, but sometimes a game will slip through that I didn’t know was coming. This happened recently with Kholat (I saw it available on the PlayStation store the day it was released), but it happened in a big way yesterday with a game that I am compelled to buy no matter the platform: Bubble Bobble.
Prior to this, I hadn’t bought any of the Arcade Archives games available, so I didn’t know what to expect as far as format went. I was a bit surprised to see the price point of $7.99 (I would have assumed it would cost around $4.99), but I dove right in and started playing as soon as it downloaded.
So there I am, blowing adorable bubbles in HD when a trophy pops.
I did not expect this.
What a weird feeling, to play this game that I’ve played off and on for the better part of thirty years, and all of a sudden to realize it had trophy support.
So I kept playing. Another trophy. Then another.
Too good to be true.
Allow me to say right here that I’m not what I would consider a “trophy hunter.” I mean, sure, if I’m playing a game and I see that there are trophies I’d consider to be low-hanging fruit, I will do what I need to to get them, but otherwise, I’m more into having the experience of the game, then moving on to another one. There are, of course, exceptions to this (I have the platinum trophy for both Borderlands and Borderlands 2), when a game is so engaging that I want to see and do everything the game developers created. Those are the times I seek the tougher trophies out. Otherwise, I play the game to play it, and whatever trophies I get, I get.
So as I kept playing, I decided to look at the trophy listing for the game and found it had only a handful and no platinum. And that’s okay.
I got them all in record time. I do love my Bubble Bobble.
But I also have to say, it was supremely weird to play this classic game on a modern controller. My hands are so accustomed to playing on an original NES controller (I still have my NES and use it), that I had trouble with some of the fancier maneuvers with my modern controller. It was almost embarrassing. I was trying to bounce upward on my bubbles and I was (pardon the pun) blowing it. My partner suggested changing the button mapping (which I did), and that helped, but I was still not doing as well as I knew I could.
It’s funny to me that the game has never looked better, and I’ve never played worse.
Oh, irony.
If I had known this version of Bubble Bobble had trophy support, it wouldn’t have made the sale for me, but what a fun surprise to find it did.
Have you ever played a game that you didn’t think had trophy or achievement support but then found mid-game, it did? If so, which was it? Do trophies/achievements matter to you?
Categories: games
I like getting trophies,I only go for the platinum for a game that I really enjoyed.
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Trophies are definitely fun. And that makes sense.
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The game that caught me by surprise was Game of Thrones; The Wolf Among Us; the latter being the one game I have platinumed.
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The art direction in The Wolf Among Us was amazing. So many times I was in love with the color saturation.
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Bubble Bobble! I didn’t realize that was out, or even coming! Boy the memories that brings up.
I’m pretty sure anything released on Playstation (outside of PS Mobile) has been required to have trophy support of some kind for a few years now, so I haven’t really come across anything that surprised me to have it. Well, I was surprised to see trophy support retroactively patched in to Metal Gear Solid 4 years after release, especially since I still haven’t played my copy yet.
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I didn’t either! I just saw it and had to have it, and then play as much as I could of it!
Do they? I remember certain games releasing on PS3 that didn’t have trophy support, so perhaps that is something required for PS4? It’s not necessary, but it certainly is fun!
Oh man, I haven’t played MGS4 either. Or 5. What am I doing with my life?
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Yeah, trophies were something planned but not yet implemented when the PS3 first launched. Then once trophy support was added, some games had them and some didn’t (probably because of the long development time for games). I remember reading or hearing somewhere that it had been made mandatory, and I’m positive it was before the PS4 was revealed.
Agreed, not necessary but can be fun. There’s something satisfying about that digital little trinket that says to you anyone else who notices that you mastered that game, especially when particularly challenging.
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I certainly like trophies, but I won’t spend a crazy amount of time to obtain the stupidly difficult ones. There are just too many games to play out there!
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