My Roller Coaster Of E3 2015

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A week ago today was chaos for the gaming community. The previous night, minds were blown with the Bethesda press conference, and the following day was full of surprises and delight. The next day was more on the mellow side as Nintendo and Square Enix closed things out (press conference-wise).

I make no qualms about my writing intentions: I’d like to write professionally about games and the people who create them. I write about games and gaming (specifically) on my website every Monday, Wednesday, and Friday, and have been doing so since I created the site last August. I was fortunate enough to be approached to write for another website (8-Worlds News), so I write for them each Tuesday.

In short (too late!), I generally write five days a week now. I like this schedule, as I can only ever improve, and improving is of great import to me.

My goal had been to attend E3 in person this year, and when that couldn’t happen, I decided I would “cover” it for my own site in every way I could: I watched each press conference live, and subsequently posted the highlights immediately after the conclusion of each respective conference.

In three days, I wrote nine pieces, seven of those being about the press conferences.

It was a little hectic, and it gave me what I can only imagine was the barest hint of what it might be like for a “real” journalist tasked to cover the annual glory that is E3.

So for those three days (beginning with Bethesda’s press conference on Sunday), I felt like I was right there. I felt like I was involved (as much as I could be) with E3 2015. I was doubled-down on ways to watch the live streams (I had them queued up on my PS4, my iPad, and my computer) so I wouldn’t miss anything (and they still cut out once in a while), and I compiled highlights from each as the live streams were happening.

So when Tuesday rolled around, and I finished my highlights for the Square Enix press conference, I felt sort of…lonely, actually.

Tuesday was the onset of the actual press getting to test games out on the show floor and behind closed doors. That’s where the real action was. And I ached to be there, in the thick of it, trying out all those games to report back on.

My E3 2015 experience went from super high, to super low, in a very quick span of three days. It surprised me a little, honestly.

When I was trying to think of how I could handle it better, I realized that I just need to hunker down and get (more) serious about what I’m doing so that next year, I can actually be there, putting my hands on those games so I can write about them.

If only it were so easy.

My first complete year of writing diligently is rapidly approaching completion, and I vow to make the next even better. Thank you to each and every person who is not only reading this, but who has ever read anything I’ve written. We make the journey together.

To many more E3s!

Categories: games

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6 replies »

  1. I can certainly relate to the feeling of loneliness, but perhaps for a different reason. While streaming any of the press conferences (was only able to see Bethesda, EA, Ubisoft, and Sony live) I felt like part of the audience in those crowded auditoriums. With the growth of live-streaming in recent years presenters acknowledge online viewers just as much as those in person. I was legitimately part of the audience while being over 2,700 miles away! As each conference ended and my screen went dark I was once again alone in my hotel room, no longer part of that massive audience. As I said, not quite the same thing, but I can and do sympathize with you.

    Keep writing, reaching out to potential contacts (your previous interview for Wander is a good example), and just keep at it. I sincerely believe you can get there, and I look forward to it with much anticipation!


    • but that IS the same thing, at least in part. while it is happening, we are all there, in that auditorium, and when it’s over, we are each likely alone, processing the event solo. it’s another reason why i liked game informer’s approach so much this year. they had that post-conference discussion for each one, and i quite enjoyed what they had to say.

      absolutely, i will keep writing and plugging away. ha! it’s funny you mention interviews. i reached out to two people making small games and one never wrote back (i understand people are busy, so, i get it), and the other responded with a…curious avoidance of the question. so perhaps interviews won’t always be as easy to get. :) it’s a more than humbling process.

      thank you. i really appreciate that.


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